Thought has not understood the very nature of illusion and the creator of illusions.
Virtual Reality (VR) is more than just a technology—it’s an extension of something humans have always done: creating and inhabiting imagined worlds. Myths, stories, and dreams have long transported us beyond physical reality, shaping beliefs, cultures, and identities. VR takes this ancient impulse and gives it a digital form, immersing users in interactive, computer-generated environments. With a headset, motion tracking, and spatial audio, VR simulates presence in entirely new spaces, whether real, fictional, or abstract.
From ancient mythologies to modern digital realms, all virtual realities shape how we perceive and interact with the world. Today, VR is used for gaming, training, therapy, education, and artistic expression, expanding the boundaries of experience. As the technology evolves, it blurs the line between the imagined and the real, continuing humanity’s age-old journey of stepping beyond the limits of the physical world.
Homo Deus
A Brief History of Tomorrow
Yuval Noah Harari envisions a not-too-distant world in which we face a new set of challenges. He examines our future with his trademark blend of science, history, philosophy, and every discipline in between. Homo Deus explores the projects, dreams and nightmares that will shape the twenty-first century—from overcoming death to creating artificial life. It asks the fundamental questions: Where do we go from here? And how will we protect this fragile world from our own destructive powers? This is the next stage of evolution.
Light of the Third Millennium
Speaking at the Whole Life Expo in Palmer Auditorium, Terence says our task is to surf the accelerating wave of novelty to dissolve cultural delusions. Psychedelics and technology can download new perspectives, stripping away outdated assumptions. Through imagination, language, and art we can meet the eschaton: the transcendental object at the end of time. Our task is liberate ourselves, take responsibility for our ideas, make visionary art, and find community without fear.
Man Thinks God Knows, God Knows Man Thinks
What if language could be seen instead of heard? McKenna fancies a linguistic lark where lexicon becomes a dance of light. Words incarnate as rainbow octopi, their very skin shimmering significance. In the verbosity vortex we spin, until, lo, meaning and matter tango into one, with word becoming flesh and flesh becoming word in the ultimate semantic samba.
TechGnosis
Myth, Magic, and Mysticism in the Age of Information
How does our fascination with technology intersect with the religious imagination? While the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and sometimes inspired) technological communication. Erik Davis uncovers startling connections between such seemingly disparate topics as electricity and alchemy; online role-playing games and religious and occult practices; virtual reality and gnostic mythology; programming languages and Kabbalah. The final chapters address the apocalyptic dreams that haunt technology, providing vital historical context as well as new ways to think about a future defined by the mutant intermingling of mind and machine, nightmare and fantasy.
The Anthropic Cosmological Principle
Since Copernicus, science has moved humanity from the center of Creation. However, The Anthropic Cosmological Principle suggests that intelligent observers determine the Universe’s structure. Its radical form asserts that intelligent life must emerge and never die out. Cosmologists John Barrow and Frank Tipler explore the Principle’s implications, from the definition of life to quantum theory. Covering fields like philosophy and astrophysics, this work connects the existence of life with the vast cosmos, engaging a broad audience.
Virtual Reality Interview
While attending the 1990 Cyberthon event, Terence answered a few questions about virtual reality before heading to the stage.
Virtual Reality and Electronic Highs
On Becoming Virtual Octopi
Terence discusses virtual reality technology, which allows people to have immersive experiences in digital worlds. He describes the state of VR in the 1990s and speculates on its future implications, both positive and negative. He reflects on how VR could lead to new forms of communication and imagination, but also trivial entertainment. If used thoughtfully, he concludes, VR holds tremendous transformative potential.